![]() More ZDoom patches (mostly up to date with ZDoom 2.1.5). Render cull options (sprite and wall distance) to increase performance. Command versions of the original Doom cheats. Added early Direct3D renderer and a display menu option to switch between d3d and ddraw. Added sprite billboard options from GZDoom 1.0.31. Added Skulltag's HQ resize options and texture compression. Included old OpenGL renderer from GZDoom 1.0.17 with later fixes (off by default). Fixed crash with truecolor PNGs in GL mode (but they are not supported there). Increased size of the savegame comment area. Fixed crash starting the GL renderer on cards without 2d 32 bit support. Added GL compatibility mode option to the video menu. Added new 3x2 and 4x4 low detail modes. Changed savegame list order, now they are sorted by slot number instead of alphabetically. Added support for older versions of DeHackEd patches. Added Deejay's par times for Thy Flesh Consumed. Fixed savegame comment size for the 640x400 resolution. ![]() Adjusted scaled status bar for 4x4 low detail mode. ![]() ZDoom CLASSIC 2.1.4a is a fork of ZDoom 2.1.4 ( ) for Windows 9x and pentium machines. May be trying to use memory without reserving it first. ![]() Why not 2.1.7 you may ask, well that one crashed instantly with a SIGSEV signal in thingdef.cpp (CreateNewActor) and didn't look good. A ZDoom version from the good old days recompiled for 486 machines with some stuff and fixes added. ![]()
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